Ingrid Fetell is the Director of Design at IDEO. I interviewed her in IDEO’s New York offices.
What led you to where you are now?
I did my undergraduate at Princeton and majored in Creative Writing. Then I took five years to work, and went back and did a master’s in Industrial Design at Pratt.
I wrote a novel for my undergraduate thesis, and I realized that I didn’t want to be a novelist. It was my great epiphany. I did market research and then brand consulting, and I discovered IDEO and got excited about the possibilities of design. I knew I wanted to shift into that field. I went from creative writing to market research because I felt like I needed to round out my skill set, but then in market research I felt like what I was doing wasn’t creative enough. So it was a slow march back to the creative world, and I felt like I came home with industrial design.
So I was adamant that going back to grad school wasn’t about a job. It was about my life. Even if I didn’t end up doing anything related to what I did in grad school, I wanted a set of experiences. I wanted a set of tools for a broader way of expressing the ideas in my head... to use form, to sketch, to use a range of different media. Fundamentally it’s about being able to get ideas out of my head in different ways. I wish I had more... I wish I had a better facility with graphic design. But you can’t doing everything well, and sometimes you have to partner with someone who has those skills.
What is your current job position and organization? How do you shape the culture of your organization?
I’m design director at IDEO. I work in several areas. First, I work with teams to think about the work and how to make it better. My background is design research so I think a lot about the insights and opportunities, but I also look at the work through an emotional and aesthetic lens. I help teams think about how can we amplify the emotional component.
Second, I look at our internal structure and how we can better support craft and quality of design. How can we nurture that? I work to create and sustain platforms to improve our craft. One example is something called Craftworks, where we meet every other Wednesday, and all the different disciplines meet individually (design researchers, writers, interaction designers, graphic designers, business designers). It is a time to nerd out about the things you do that make you great. At IDEO, we are often in teams where we are not working with people who are like us. Craftworks is an opportunity to reconnect with the people who are in the same discipline and share ideas. We have a theme for the studio for the whole week, and this week it was details. Details mean different things in different disciplines, so in design research, we talked about how we can spotlight different details of each person we interview, and in writing they talked about micro-copy and how to increase the quality of the small detailed writing. People who work on our environments team talk about the spatial details. It’s a provocation to get people talking. I’m always thinking about how we can get outside inspiration into the work we’re doing.
Talk about a specific initiative you’re working on related to work culture?
I’ve also been working on an initiative around critique to think about what kinds of critique we are using at different moments. A lot of times we think of critique as a blanket thing, but actually there are different things a teams need in different moments. We have a set of cards that shows that range. A team may ask for a provoke critique or an inspire critique. Sometimes the team knows what type of critique it needs. Sometimes a team may ask for a certain type, and the external set of eyes will say, “It sounds like you are asking for this type, but I think you need this other type of critique.”
There might be moments when a team needs a “provoke critique” where we ask, “Is this boring? Is this as exciting a solution as we can come up with? Have we really minded the edges?” At other moments, you might need a clarify critique, we don’t know what our message is, let’s drill in. “We’ll say, let’s edit, let’s pare away.” This is an internal initiative to help with how we really are pushing the edges of our work.
What is your daily routine as design director like?
It’s hour by hour. I try to spend at least half of my time with teams who are working on projects. Since I work with more than one team, I’ve had to be mindful of not losing touch with the content. For each project, I try to ask, “What can I go in and help the team do? What can I be making with them? How can I get tangible?” This helps me do more than just comment on the projects. I might work with a team for an hour and help frame different language for the project, or I might help with sketching. Everyone here sits with his or her team. There is very little time that anyone at IDEO spends at their desk... maybe an hour to do emails with the outside world. Primarily it’s collaborative.